

However, King has been the subject of controversy due to similarities between Candy Crush Saga and CandySwipe, the latter being an earlier iteration of a comparable game concept and visual design which its creator, independent developer Albert Ransom, maintains King copied from him. King noted in its filing that "a small number of games currently generate a substantial majority of our revenue." Its second most popular game, Pet Rescue Saga, had 15 million daily active users in December, a fraction of Candy Crush's 93 million. The game accounts for 78% of King's total gross bookings, according to the filing. In 2012 the company's revenues were $164.4 million and its net profit $7.8 million, in 2013 those figures rose to $1.88 billion and $567.6 million respectively.īut the filing also reveals that King's fortunes are currently closely tied to the continued success of Candy Crush. King's profits grew over 7,000% last year, according to the filing. Candy Crush is free but players pay for options within the game. However, your move to buy a trademark for the sole purpose of getting away with infringing on the CandySwipe trademark and goodwill just sickens me.The game, which involves matching brightly coloured sweets on a grid to solve various puzzles, was played over 1 billion times a day in December, according to the filing.

I have been quiet, not to exploit the situation, hoping that both sides could agree on a peaceful resolution. You have taken away the possibility of CandySwipe blossoming into what it has the potential of becoming. " my livelihood, and you are now attempting to take that away from me. He goes on to say King can do this after buying the rights for Candy Crusher, and, in part: Says the creator, he has been "quietly battling this trademark opposition for a year," but has now discovered King is seeking to cancel the CandySwipe trademark.

The games are very similar in nature, which creator Albert Ransom has pointed out, and spurred action on his part against the Candy Crush Saga trademark in 2012 on the basis of "likelihood of confusion". CandySwipe is a simple candy-based match-and-swipe game hailing from 2010, two years before 2012's Candy Crush Saga made its debut.
